Russian Railway Simulator (RRS)
https://github.com/maisvendoo/RRS
This project is a free, open-source railway simulator of Russian mainline locomotives and trains. The game features an original train physics engine that accounts for longitudinal dynamics, wheel–rail interaction, and the operation of pneumatic and electrical systems on both locomotives and railcars. Players can take on roles such as locomotive engineer, assistant engineer, dispatcher, or rolling stock maintenance personnel.
Запускаем под Альтом (пока что проблема с запусом viewer)
Устанавливаем зависимости:
bash
apt-get install gcc gcc-c++ make cmake liblua5.4 liblua5.4-devel qt6-serialbus-devel libvulkan-devel vulkan-tools libX11-devel libXcursor-devel libXrandr-devel libXi-devel wayland-devel libxkbcommon-devel libjpeg-devel libpng-devel libtiff-devel assimp-devel libminizip-devel libminizip-ng-devel libpoly2tri-devel qt6-tools-devel glslang-devel libspirv-tools-devel libudev-devel libvorbis-devel libogg-devel libflac-devel #libSFML-develУстановка библиотеки SOL2
bash
cd /tmp
git clone --depth 1 -b v3.3.0 https://github.com/ThePhD/sol2.git
cd sol2
mkdir build && cd build
cmake .. \
-DSOL2_INSTALL=ON \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=lib64 \
-DCMAKE_BUILD_TYPE=Release
# Установка в систему (нужен root)
cmake --install .Установка библиотеки openal-soft
bash
cd /tmp
git clone --depth 1 https://github.com/kcat/openal-soft.git
cd openal-soft
mkdir build && cd build
cmake .. \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=lib64 \
-DALSOFT_BACKEND_PULSEAUDIO=ON \
-DALSOFT_BACKEND_ALSA=ON \
-DALSOFT_BACKEND_PIPEWIRE=ON \
-DCMAKE_BUILD_TYPE=Release
# Сборка и установка
cmake --build . -j$(nproc)
cmake --install .Установка библиотеки VulkanSceneGraph (vsg)
bash
cd /tmp
git clone --depth 1 https://github.com/vsg-dev/VulkanSceneGraph.git
cd VulkanSceneGraph
mkdir build && cd build\
make .. \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=lib64 \
-DCMAKE_BUILD_TYPE=Release \
-DVSG_BUILD_EXAMPLES=OFF \
-DVSG_BUILD_TESTS=OFF \
-DCMAKE_PREFIX_PATH="/usr/share/cmake/SPIRV-Tools;/usr/share/cmake/SPIRV-Tools-opt;/usr/lib64/cmake/glslang" \
-Dglslang_DIR=/usr/lib64/cmake/glslang \
-DSPIRV-Tools_DIR=/usr/share/cmake/SPIRV-Tools \
-DSPIRV-Tools-opt_DIR=/usr/share/cmake/SPIRV-Tools-opt
cmake --build . -j$(nproc)
cmake --install .Установка библиотеки vsgXchange
bash
cd /tmp
git clone --depth 1 https://github.com/vsg-dev/vsgXchange.git
cd vsgXchange
mkdir build && cd build
cmake .. \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=lib64 \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH="/usr/share/cmake/SPIRV-Tools;/usr/share/cmake/SPIRV-Tools-opt;/usr/lib64/cmake/glslang" \
-DVSG_DIR=/usr/lib64/cmake/vsg \
-Dglslang_DIR=/usr/lib64/cmake/glslang \
-DSPIRV-Tools_DIR=/usr/share/cmake/SPIRV-Tools \
-DSPIRV-Tools-opt_DIR=/usr/share/cmake/SPIRV-Tools-opt
# Сборка и установка
cmake --build . -j$(nproc)
cmake --install .Установка библиотеки vsgImGui
bash
cd /tmp
git clone --depth 1 https://github.com/vsg-dev/vsgImGui.git
cd vsgImGui
mkdir build && cd build
cmake .. \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=lib64 \
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_APPLICATIONS=OFF
cmake --build . -j$(nproc)
cmake --install .Переустановка SFML из исходников
bash
cd /tmp
git clone --depth 1 --branch 2.6.x https://github.com/SFML/SFML.git
cd SFML
mkdir build && cd build
cmake .. \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=lib64 \
-DCMAKE_BUILD_TYPE=Release \
-DSFML_BUILD_WINDOW=ON \
-DSFML_BUILD_GRAPHICS=ON \
-DSFML_BUILD_AUDIO=ON \
-DSFML_BUILD_NETWORK=ON
cmake --build . -j$(nproc)
sudo cmake --install .Клонируем репозиторий:
bash
git clone https://github.com/maisvendoo/RRS.gitПереходим в папку с исходниками и создаем папку для сборки:
bash
cd RRSbash
mkdir -p modules
cd modules
ln -sfn ../lua luabash
cd ..bash
mkdir build && cd buildЗапускаем конфигурирование:
bash
cmake .. \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=lib64 \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH="/usr/share/cmake/SPIRV-Tools;/usr/share/cmake/SPIRV-Tools-opt;/usr/lib64/cmake/glslang" \
-DVSG_DIR=/usr/lib64/cmake/vsg \
-DvsgXchange_DIR=/usr/lib64/cmake/vsgXchange \
-DvsgImGui_DIR=/usr/lib64/cmake/vsgImGui \
-Dglslang_DIR=/usr/lib64/cmake/glslang \
-DSPIRV-Tools_DIR=/usr/share/cmake/SPIRV-Tools \
-DSPIRV-Tools-opt_DIR=/usr/share/cmake/SPIRV-Tools-optЗапускаем компиляцию игры:
bash
cmake --build . -j$(nproc)